ICARE IN SITU

Kinetic, plastic, and interactive installation / All audiences from 6 years old

  • By : Thomas Sillard
  • Creation : 2012
ICARE IN SITU is on networks:

A kinetic, plastic, and interactive work, a dive into myth, an inner journey, allowing for discovery and experience.

For about fifteen years, I have been exploring sound in live performance by creating sound universes for theater, dance, and the performing arts. At the same time, I am working personally on image, movement, and the interaction of the senses.

In this hyper-connected world, exchanges between individuals often remain virtual. But the possibilities offered to us today are remarkable. Like the Surrealists or the Futurists practiced in their rapprochement between different arts (theater, sculpture, painting, music, film, sound), technology today allows us to explore new possibilities to create languages, notably a dialogue between the real and virtual worlds. I have thus dreamed of interactions, reciprocities, and new logics.

The desire was born to create a form where the spectator is at the center, immersed, the body engaged, the senses stimulated, on and in the scene, in the sculpture, in the sound.

Thomas Sillard


Photos

Videos

Full Description

Outside of the legend of the Minotaur, the labyrinth, as a symbol of a long and difficult initiatory journey, is known to many ancient civilizations, to the point that one can speak of a universal archetype. In different cultures, traversing a stone or grass labyrinth is an opportunity for introspection...

The concept of an immersive and interactive installation

The Labyrinth is a kinetic, plastic, digital, and interactive work. It takes the form of a structure that the participant equipped with a mallet navigates by touching and rubbing the metallic bars that compose it. Each person is equipped with a waterproof audio headset that allows them to enter a sound bubble and discover the resonances of their movements throughout the journey.

The large bars are suspended by cables and equipped with mechanical arms. The activated mechanical arms strike the cables. From these impacts escape notes of a deep, strange tone, while projected video beads roll over the bars tracing the path for the spectator-actor.

All participants perceive the music of each other during their journey. The resonances intersect, interpenetrate, and meet. Sounds and images thus invite a dive into the myth as well as an immersive and sensory experience.

Thus, deprived of their acoustic landmarks, the participant is invited to enter the labyrinth, to play with it, and then to find the exit.

Read More

Team
  • Original idea: Thomas Sillard
  • Sound and video designer: Thomas Sillard
  • Builder: Daniel Peraud,

Posters and Flyers

visuel-flyer4c-1693225803.jpg


Production
Partners

  • Présence Pasteur / Théâtre de l’Espoir
  • Le Lieu multiple / EMF
  • La Maison du comédien Maria Casarès à Alloue

Support 

  • Conseil Régional Poitou-Charentes
  • Les Bâches Jean

Diffusion
  • June 2016 > G19 Meetings / ROUILLAC
  • March 2016 > Festival les Sarabandes / ROUILLAC
  • From July 8 to 27, 2014 > Pasteur Presence / AVIGNON
  • November 2012 > The House of the Actor Maria Casarès / ALLOUE